2.1 Stats

Every creature has a set of stats. These are the prime determiner of what a character can and can't do. These numbers are not absolute but relative. Having 0 strength doesn’t mean you have no strength at all; it means you’re as strong as an unathletic human, while 10 means you’re near the human peak in terms of strength.

Stat ranges
For creatures of similar size to humans, str, dex, agi, con and int are generally between 0 and 10, and speed is by default 6. These creatures are called medium-sized.

Two other size categories are also distinguished: small and large. Small creatures include halflings and medium-sized dogs. Large creatures include trolls and horses. Of course, there are creatures larger or smaller still than these categories, but their stats aren't standardized.

Small creatures have +2 dex, +2 agi, -2 str, -2 con. Large creatures have +2 str, +2 con, -2 dex, -2 agi. Large creatures also take up a 2x2 square space (instead of one square) and have a melee range of two squares (instead of one).

List of stats
All stats, their uses and the way to calculate them (if applicable) are listed below.

Strength (str)
Strength determines the damage you deal with melee and ranged attacks. You also add it to checks such as climbing and swimming.

Dexterity (dex)
You add your dexterity to attack rolls, and to checks such as stealth and lock picking.

Agility (agi)
You add your agility to your defence, and to checks such as jumping and balance.

Constitution (con)
You gain 4 HP for every point of constitution you have. You also add it to saving throws against effects like poison and crippling.

Intelligence (int)
You add your intelligence to initiative rolls, saving throws against mental attacks, and checks such as perception and knowledge. You can also add it to damage with targeted strikes and sneak attacks.

Speed (spd)
Speed is the amount of squares you can move with a single action. The default speed for player characters is 6.

Hit points (HP)
Your hit points are equal to 10 + 4 x constitution. They represent your ability to survive injuries. See Injury and recovery.

Defence (def)
Your defence is 10 + agility (+ shield bonus). Attacks have to equal or surpass your defence score with their attack roll in order to harm you.

Maneuver defence (man def)
Your maneuver defence is either 10 + strength or 10 + agility, whichever is higher. Combat maneuvers have to equal or surpass your maneuver defence with their roll to affect you.

Damage resistance (DR)
Whenever you take damage, the amount is reduced by your DR, to a minimum of 0. You can get DR from armour, but certain creatures have it naturally. DR has no effect on psychic damage.