1e Perks

Darkvision
You do not suffer the penalties of darkness.

Dual wielding mastery
When you take the Attack action with two light weapons, you can choose to make three attacks at a -4 penalty, instead of the regular two attacks at a -2 penalty. This means you make two attacks with one weapon, and one attack with the other.

Elemental resistance
You are resistant (half damage) to one of the following elements: fire, frost, lightning, poison. You can take this perk multiple times, choosing a different element each time.

Elemental vulnerability (drawback)
You are vulnerable (1.5x damage) to one of the following elements: fire, frost, lightning, poison. You can take this drawback multiple times, choosing a different element each time.

Fast movement
Your Speed is increased by 10 metres.

Limited flight
You have either a set of wings or an innate magic that allows limited flight. You can move three-dimensionally during your turn, but if you end your turn in the air with nothing to hold you up, you fall. You also do not take damage from falling, due to your ability to glide down.

Martial arts
Your unarmed attacks deal damage equal to your Might. Additionally, when you take the Attack action while unarmed, you can choose to make three attacks at a -4 penalty, instead of the regular two attacks at a -2 penalty.

Protector
When a creature within 2 metres from you is targeted by an attack, you can spend your Reaction to impose Disadvantage on the attacker’s attack roll. This has no effect on AOE attacks, and you must be able to see the attacker.

Shield mastery
While you are wielding a shield, you take only half damage from AOE attacks, or no damage if the attack roll misses. (AOE attacks normally deal half damage on miss.)