DDL Stats

Every creature has a set of stats. These are the prime determiner of what a character can and can't do. These numbers are not absolute but relative. Having 0 strength doesn’t mean you have no strength at all; it means you’re very unathletic, while 10 means your strength is nearly superhuman.

List of stats
All stats, their uses and the way to calculate them (if applicable) are listed below.

Strength (str)
Strength determines the damage you deal with melee and ranged attacks. You also add it to checks such as climbing and swimming.

Dexterity (dex)
You add your dexterity to attack rolls, and to checks such as stealth and lock picking.

Agility (agi)
You add your agility to your defence, and to checks such as jumping and balance.

Constitution (con)
You gain 4 HP for every point of constitution you have.

Intelligence (int)
You add your intelligence to initiative rolls and checks such as perception and knowledge. You can also add it to damage with vital strikes.

Speed (spd)
Speed is the amount of squares you can move with a single action. The default speed for player characters is 6.

Hit points (HP)
Your hit points are equal to 10 + 4 x constitution. They represent your ability to survive injuries. See Injury and recovery.

Defence (def)
Your defence is 10 + agility (+ shield bonus). Attacks have to equal or surpass your defence score with their attack roll in order to harm you.

Maneuver defence (man def)
Your maneuver defence is either 10 + strength or 10 + agility, whichever is higher. Combat maneuvers have to equal or surpass your maneuver defence with their roll to affect you.

Damage resistance (DR)
Whenever you take damage, the amount is reduced by your DR, to a minimum of 0. You can get DR from armour, but certain creatures have it naturally. DR has no effect on psychic damage.