1.0 Character Creation

When playing D&D, you’ll need a character sheet, which has two parts: a flavour section and a stat section. The flavour section contains personal information about your character, including their name, a description or image of their appearance, their background and anything else you want to include about them. The stat section contains practical information that will be used during play. For the stat section, you’re encouraged to use the template provided here. (The number of rows in the tables can be adjusted using right mouse, if required.)

Stats
By default, every character has the following starting stats:
 * Strength: 0
 * Dexterity: 0
 * Toughness: 0
 * Intelligence: 0
 * Speed: 6

You then get what is called a 22 point buy. Every point can increase any of your stats (except speed) by 1, up to a maximum of 10. Speed can't be increased this way.

Once you’ve determined your ability scores, calculate the derived stats. After you’ve chosen your equipment (see below), you can calculate your defence. Beware that your armour may limit your dexterity bonus to defence.
 * Hit points = 12 + 3 x toughness
 * Unarmoured defence = 10 + dexterity/2
 * Defence = 10 + armour + dexterity/2

Picking equipment
You can start the game with one suit of armour and up to three weapons, freely picked from the options listed here. You can describe your equipment in greater detail on the flavour section of your character sheet.

As an adventurer, your character is assumed to own a number of basic items, namely a flint and steel, a waterskin, a length of hemp rope, and maybe a torch or some other light source. Additional items can be requested. Unless otherwise mentioned, rations don't need to be tracked.