3e Stats

In Drunken Dwarves 3e, every creature has a set of stats. These are the prime determiners of what they can and cannot do. These numbers are not absolute but relative. Having 0 strength does not mean you have no strength at all; it means you are very unathletic, while 10 means your strength is nearly superhuman.

All stats, their uses and the way to calculate them (if applicable) are listed below.

Strength (str) Str represents bodily power and the ability to exert physical force. It determines the damage you deal with melee and ranged attacks, and you add it to checks such as climbing and swimming.

Dexterity (dex) Dex represents fine motor skills. You add it to attack rolls, and to checks such as stealth and lock picking.

Agility (agi) Agi represents reflexes and mobility. You add it to your defence, and to checks such as jumping and balance.

Stamina (sta) Sta represents endurance and resilience. You gain 3 HP for every point of sta you have. You also add it to checks to resist poison and certain other effects.

Intelligence (int) Int represents mental acuity, ease of learning, and alertness. You add it to initiative rolls, checks to resist mental attacks, checks to spot hidden objects or creatures, and knowledge checks. Additionally, at every even number (2, 4, 6, etc.) of int you attain, you learn one skill of your choice (see 3e Skills).

Magic (mag) Only characters of the Sorcerer and Battlemage class (see 3e PC creation) have a mag stat. Mag determines the power (or occasionally the duration) of your spells. See 3e Magic.

Speed (spd) Speed is the distance in metres that you can move every round.

Hit points (HP) Your hit points are equal to 3 + 3 x sta. They represent your ability to survive injuries. See Injury and recovery in 3e Basics.

Defence (def) Your defence is 10 + agility (+ shield bonus). Attacks have to equal or surpass your defence score with their attack roll in order to harm you.

Poise Your poise is either 10 + strength or 10 + agility, whichever is higher. Many actions have to equal or surpass your poise with their roll to affect you.

Damage reduction (DR) Whenever you take damage, the amount is reduced by your DR, to a minimum of 0. You can get DR from armour, but certain creatures have it naturally. DR has no effect on special damage.