3e Perks

In Drunken Dwarves 3e, perks are mechanical benefits you can take upon character creation by spending stat points on them. You can take as many perks as you want, as long as you pay the price. All perks cost one stat point.

Perks marked with an asterisk (*) can be taken multiple times.

List of perks
Animal speech You can understand and communicate with animals, as if you share a common language. This does not make the animals any more intelligent, nor necessarily make them friendly towards you.

Darkvision You do not suffer the penalties of darkness.

Elemental resistance* You are resistant (half damage) to one of the following elements: fire, frost, lightning, poison, holy, unholy.

Elusive When an attack that would normally deal partial damage on a miss, misses you, you instead take no damage from it. (AOE attacks tend to deal half damage on a miss. This perk benefits characters with high defence and low HP.)

Extra skill* You learn one skill. (See 3e Skills.)

Extra spell* Restriction: Sorcerer or Battlemage class You learn one spell. (See 3e Magic and 3e Spells.)

Extra mana* Restriction: Sorcerer or Battlemage class The size of your mana pool increases by 1 point. (See 3e Magic.)

Fast movement* Your movement speed is increased by 5 metres.

Innate magic* Restriction: Warrior or Rogue class Choose one spell from 3e Spells that costs mana to cast. You can cast the chosen spell once per long rest, treating your sta or your int (whichever is higher) as your magic stat for the purpose of determining the spell's power.

Psionics Restriction: Sorcerer or Battlemage class You can treat your int as your dex for the purpose of spells. For example, if you use pyromancy to make a ranged attack, you can roll d20 + int instead of d20 + dex for the attack roll. This does not apply to attacks with infused weapons.

Tenacity Once per long rest, when you would be reduced to 0 HP, you are instead reduced to 1 HP, and the excess damage is negated.

Unarmed fighter Your unarmed attacks function as non-improvised light weapons. This perk can be flavoured as using martial arts, or as having a natural weapon, such as a set of large claws.