2.1 Character creation

Step 1: Your sheet
First, go to 2.1 Character sheet to see how to format your sheet. You may bring a handwritten one to the game as you wish, but it's convenient to have a digital one available just in case. When you have the sheet format, copy-paste it into the page Character sheets, and start filling it in, as below.

Step 2: Stats
First, determine the size category of your PC. This determines their base stats.

Medium characters have the following base stats: Strength: 0 Dexterity: 0 Agility: 0 Constitution: 0 Intelligence: 0 Speed: 6

If your PC is small, apply +2 dex, +2 agi, -2 str, -2 con. If they're large, apply +2 str, +2 con, -2 dex, -2 agi. Also keep in mind that large characters take up a 2x2 square space and have a melee range of two squares.

You then get 24 points to increase your stats. Every point can increase one of your stats by 1, except speed, which can't be increased this way. All stats have a maximum equal to the base number + 10. For example, a small PC has a max str of 8 and a max dex of 12.

When you're done buying your stats, calculate your HP. Hit points = 10 + 4 x constitution

After you’ve chosen your equipment (see below), you can also calculate the following two stats. Defence = 10 + agility (+ shield bonus) Maneuver defence = 10 + strength or 10 + agility, whichever is higher

Step 3: Equipment
Pick your starting equipment. Every PC begins play with a set of clothes (duh), a backpack, and 100 gold. You can spend some or all of that gold buying items from the 2.1 Economy page. Items not listed can be bought at the DM's discretion. Spending gold this way doesn't necessarily mean your character bought the items in question right before the start of the game: they could've owned them for years, in which case the gold is just an abstraction.

Step 4: Trained skills
Choose your trained skills.

Step 5: Abilities
Design your character's special abilities. This is a semi-free-form process that requires cooperation with the DM.