1e Stats

In Drunken Dwarves 1e, every creature has a set of stats. These are the prime determiners of what they can and cannot do.

Every creature has three main stats (Brawn, Agility, Mind), and a number of other stats, many of which are derived from the main stats. All stats, their uses and the way to calculate them (if applicable) are listed below.

Brawn
Brawn represents strength and toughness. It: - Determines the damage you deal with melee and ranged attacks. - Increases your Hit Points. - Can increase your Poise. - Determines your ability to do things that require physical strength. When you try to climb a cliff face or grapple someone, you make a Brawn check (see 1e Basics).

Agility
Agility represents nimbleness and fine motor skills. It: - Determines your chance of hitting your target with a melee or ranged attack. - Increases your Defence. - Can increase your Poise. - Determines your ability to do things that require grace and dexterity. When you try to jump across a chasm or sneak up on someone, you make an Agility check.

Mind
Mind represents intelligence and acuity. It: - Determines the amount of Mana at your disposal, if you are a Mage. - Can increase various other statistics, if you are a Warrior (see 1e Character Creation. - Increases your chance to resist several magical effects. - Increases your Initiative.

Other stats
Hit Points Your Hit Points (HP) are equal to 3 + 3 x Brawn. They represent your ability to survive injuries.

Mana Points Your Mana Points (MP) are equal to 3 x Mind. Only Mages (see 1e Character Creation) have MP. MP is used to cast spells (see 1e Magic).

Defence Your Defence is 10 + Agility. It represents your ability to dodge attacks. Attacks aimed at you must surpass your Defence with their attack roll in order to hit you.

Poise Your Poise is either 10 + Brawn or 10 + Agility, whichever is higher. It represents your ability to resist various special attacks, such as being pushed, grappled or disarmed.

Speed Speed is the distance in metres that you can move every round.

Damage Reduction Whenever you take physical damage, the amount is reduced by your Damage Reduction (DR), to a minimum of 0. You can get DR from armour, but certain creatures have it naturally. DR does not affect fire, frost, lightning or poison damage.