3e Skills

This page discusses the skill system of Drunken Dwarves 3e.

Although stats are the prime determiner of what a creature can and cannot do, training also plays an important role. An average person who studied history would logically know more about it than a highly intelligent person who did not. That is why characters can learn a number of skills, representing areas that they have formal training in, or are particularly talented in.

The number of skills you can pick depends on your int stat. You learn one skill for every two points (2, 4, etc.) of int you have. See 3e Stats.

The different skills you can use are listed below. Some skills allow you to make knowledge checks, which are explained in 3e Basics. Some skills give a bonus to certain checks; this bonus does not apply to attacks or attack-like actions, even if it uses the same stat.

Acrobatics You have a +3 bonus on agi checks, such as checks to jump or balance.

Arcana You can make knowledge checks to identify spells, magic items and magical creatures.

Athletics You have a +3 bonus on str checks, such as checks to climb or swim.

Deception You have a +3 bonus on dex checks, such as checks to stealth or pick a lock. (You still need Engineering to be able to pick locks in the first place.)

Engineering You can make knowledge checks to identify and operate technological devices, such as flintlock firearms and steam engines. Additionally, you can make dex checks to pick locks and dismantle mechanical devices (such as traps).

History You can make knowledge checks to recall information about historical events, recent or ancient.

Nature You can make knowledge checks to identify animals and plants. Additionally, you can make int checks to trace travelling creatures by their tracks, even if those tracks are not immediately visible to the naked eye. (Obvious tracks, such as footprints in snow, can be followed by anyone without requiring this skill.)

Perception You have a +3 bonus on initiative checks, search checks, and Alertness (see the hide action in 3e Combat).

Religion You can make knowledge checks to recall information about gods and religious practices, and to identify extra-planar creatures. This skill applies to all religions; you do not need this skill to know about your own religion.