Campaign primer

The upcoming campaign will be designed bottom-up. What does that mean? It means, although I have a loose plan in mind for the long term, I don't actually plan the campaign very far ahead, instead allowing it to develop naturally through the players' decisions. I chose to do it this way because I think it'll be more fun for everyone.

Lore
For now, this is what you guys need to know.

The campaign takes place in Ulagor, a large peninsula of the continent Greon. On the east side, it connects to the mainland, where a chain of mountains separates it from the desert nation Zihridha. The mountains and desert make Ulagor difficult to reach by land, so most travellers who enter and leave the peninsula do so by ship.

Ulagor's population is human-dominated, though with its fair share of minorities. It's largely self-sufficient thanks to the wide variety of natural resources on the peninsula, though trade with other countries is still fairly common. The country is led by an elite few called the White Council, who reside in the capital city of Ogriwell.

You, the player characters, have all taken a ship to Ulagor and have just arrived in a humble trading town called Westriver. The four of you may have arrived here on the same or different ships (your choice), but you hadn't met each other before that.

Preparation
Of course, prior to the game, you guys should read through the new rules (there's a list of important pages on the front page of the wiki), and make a character sheet with the help of this guide.

On top of that, I'd like you all to think about the reason your character has come to Ulagor. You don't need to have this figured out right away; the first two sessions or so are designed to ease you into the game without requiring you to make a lot of decisions. I do hope that you'll have something figured out around the third session, so that I can start incorporating it into the game one way or another.

Preferably, your characters' goals should be fairly concrete. Many adventurers have protecting innocents and/or acquiring loot as their general life goals. Those can still apply to you, but try to also have something more specific and concrete. Consider something that you think would be interesting to play out; the kind of goal you could imagine a character in a movie having.

To inspire you, here's some basic examples: - You're looking for an ancient family heirloom. According to the stories, it was stolen 300 years ago and smuggled into Ulagor. - You're looking for your brother, who took a ship to Ulagor and never came back. - You're hunting down your nemesis, the man who killed your father when you were little, whom you've heard has been spotted in Ulagor recently.